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AmigActive 10
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gyruss.c
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C/C++ Source or Header
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2000-04-04
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24KB
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685 lines
/***************************************************************************
Gyruss memory map (preliminary)
Main processor memory map.
0000-5fff ROM (6000-7fff diagnostics)
8000-83ff Color RAM
8400-87ff Video RAM
9000-a7ff RAM
a000-a17f \ sprites
a200-a27f /
memory mapped ports:
read:
c080 IN0
c0a0 IN1
c0c0 IN2
c0e0 DSW0
c000 DSW1
c100 DSW2
write:
a000-a1ff Odd frame spriteram
a200-a3ff Even frame spriteram
a700 Frame odd or even?
a701 Semaphore system: tells 6809 to draw queued sprites
a702 Semaphore system: tells 6809 to queue sprites
c000 watchdog reset
c080 trigger interrupt on audio CPU
c100 command for the audio CPU
c180 interrupt enable
c185 flip screen
interrupts:
standard NMI at 0x66
SOUND BOARD:
0000-3fff Audio ROM (4000-5fff diagnostics)
6000-63ff Audio RAM
8000 Read Sound Command
I/O:
Gyruss has 5 PSGs:
1) Control: 0x00 Read: 0x01 Write: 0x02
2) Control: 0x04 Read: 0x05 Write: 0x06
3) Control: 0x08 Read: 0x09 Write: 0x0a
4) Control: 0x0c Read: 0x0d Write: 0x0e
5) Control: 0x10 Read: 0x11 Write: 0x12
and 1 SFX channel controlled by an 8039:
1) SoundOn: 0x14 SoundData: 0x18
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/i8039/i8039.h"
/*#define EMULATE_6809*/
void konami1_decode_cpu4(void);
extern unsigned char *gyruss_spritebank,*gyruss_6809_drawplanet,*gyruss_6809_drawship;
WRITE_HANDLER( gyruss_queuereg_w );
WRITE_HANDLER( gyruss_flipscreen_w );
READ_HANDLER( gyruss_scanline_r );
void gyruss_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void gyruss_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void gyruss_6809_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
READ_HANDLER( gyruss_portA_r );
WRITE_HANDLER( gyruss_filter0_w );
WRITE_HANDLER( gyruss_filter1_w );
WRITE_HANDLER( gyruss_sh_irqtrigger_w );
WRITE_HANDLER( gyruss_i8039_irq_w );
unsigned char *gyruss_sharedram;
READ_HANDLER( gyruss_sharedram_r )
{
return gyruss_sharedram[offset];
}
WRITE_HANDLER( gyruss_sharedram_w )
{
gyruss_sharedram[offset] = data;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0x9000, 0x9fff, MRA_RAM },
#ifdef EMULATE_6809
{ 0xa000, 0xa7ff, gyruss_sharedram_r },
#else
{ 0xa000, 0xa7ff, MRA_RAM },
#endif
{ 0xc000, 0xc000, input_port_4_r }, /* DSW1 */
{ 0xc080, 0xc080, input_port_0_r }, /* IN0 */
{ 0xc0a0, 0xc0a0, input_port_1_r }, /* IN1 */
{ 0xc0c0, 0xc0c0, input_port_2_r }, /* IN2 */
{ 0xc0e0, 0xc0e0, input_port_3_r }, /* DSW0 */
{ 0xc100, 0xc100, input_port_5_r }, /* DSW2 */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM }, /* rom space+1 */
{ 0x8000, 0x83ff, colorram_w, &colorram },
{ 0x8400, 0x87ff, videoram_w, &videoram, &videoram_size },
{ 0x9000, 0x9fff, MWA_RAM },
#ifdef EMULATE_6809
{ 0xa000, 0xa7ff, gyruss_sharedram_w, &gyruss_sharedram },
#else
{ 0xa000, 0xa17f, MWA_RAM, &spriteram, &spriteram_size }, /* odd frame spriteram */
{ 0xa200, 0xa37f, MWA_RAM, &spriteram_2 }, /* even frame spriteram */
{ 0xa700, 0xa700, MWA_RAM, &gyruss_spritebank },
{ 0xa701, 0xa701, MWA_NOP }, /* semaphore system */
{ 0xa702, 0xa702, gyruss_queuereg_w }, /* semaphore system */
{ 0xa7fc, 0xa7fc, MWA_RAM, &gyruss_6809_drawplanet },
{ 0xa7fd, 0xa7fd, MWA_RAM, &gyruss_6809_drawship },
#endif
{ 0xc000, 0xc000, MWA_NOP }, /* watchdog reset */
{ 0xc080, 0xc080, gyruss_sh_irqtrigger_w },
{ 0xc100, 0xc100, soundlatch_w }, /* command to soundb */
{ 0xc180, 0xc180, interrupt_enable_w }, /* NMI enable */
{ 0xc185, 0xc185, gyruss_flipscreen_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x5fff, MRA_ROM }, /* rom soundboard */
{ 0x6000, 0x63ff, MRA_RAM }, /* ram soundboard */
{ 0x8000, 0x8000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x5fff, MWA_ROM }, /* rom soundboard */
{ 0x6000, 0x63ff, MWA_RAM }, /* ram soundboard */
{ -1 } /* end of table */
};
static struct IOReadPort sound_readport[] =
{
{ 0x01, 0x01, AY8910_read_port_0_r },
{ 0x05, 0x05, AY8910_read_port_1_r },
{ 0x09, 0x09, AY8910_read_port_2_r },
{ 0x0d, 0x0d, AY8910_read_port_3_r },
{ 0x11, 0x11, AY8910_read_port_4_r },
{ -1 }
};
static struct IOWritePort sound_writeport[] =
{
{ 0x00, 0x00, AY8910_control_port_0_w },
{ 0x02, 0x02, AY8910_write_port_0_w },
{ 0x04, 0x04, AY8910_control_port_1_w },
{ 0x06, 0x06, AY8910_write_port_1_w },
{ 0x08, 0x08, AY8910_control_port_2_w },
{ 0x0a, 0x0a, AY8910_write_port_2_w },
{ 0x0c, 0x0c, AY8910_control_port_3_w },
{ 0x0e, 0x0e, AY8910_write_port_3_w },
{ 0x10, 0x10, AY8910_control_port_4_w },
{ 0x12, 0x12, AY8910_write_port_4_w },
{ 0x14, 0x14, gyruss_i8039_irq_w },
{ 0x18, 0x18, soundlatch2_w },
{ -1 } /* end of table */
};
#ifdef EMULATE_6809
static struct MemoryReadAddress m6809_readmem[] =
{
{ 0x0000, 0x0000, gyruss_scanline_r },
{ 0x4000, 0x47ff, MRA_RAM },
{ 0x6000, 0x67ff, gyruss_sharedram_r },
{ 0xe000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress m6809_writemem[] =
{
{ 0x2000, 0x2000, interrupt_enable_w },
{ 0x4000, 0x47ff, MWA_RAM },
{ 0x4040, 0x40ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x6000, 0x67ff, gyruss_sharedram_w },
{ 0xe000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
#endif
static struct MemoryReadAddress i8039_readmem[] =
{
{ 0x0000, 0x0fff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress i8039_writemem[] =
{
{ 0x0000, 0x0fff, MWA_ROM },
{ -1 } /* end of table */
};
static struct IOReadPort i8039_readport[] =
{
{ 0x00, 0xff, soundlatch2_r },
{ -1 }
};
static struct IOWritePort i8039_writeport[] =
{
{ I8039_p1, I8039_p1, DAC_0_data_w },
{ I8039_p2, I8039_p2, IOWP_NOP },
{ -1 } /* end of table */
};
INPUT_PORTS_START( gyruss )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_2WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_2WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 1p shoot 2 - unused */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 2p shoot 3 - unused */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 2p shoot 2 - unused */
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* DSW0 */
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "30000 60000" )
PORT_DIPSETTING( 0x00, "40000 70000" )
PORT_DIPNAME( 0x70, 0x70, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x70, "1 (Easiest)" )
PORT_DIPSETTING( 0x60, "2" )
PORT_DIPSETTING( 0x50, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x30, "5 (Average)" )
PORT_DIPSETTING( 0x20, "6" )
PORT_DIPSETTING( 0x10, "7" )
PORT_DIPSETTING( 0x00, "8 (Hardest)" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x00, "Demo Music" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* other bits probably unused */
INPUT_PORTS_END
/* This is identical to gyruss except for the bonus that has different
values */
INPUT_PORTS_START( gyrussce )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_2WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_2WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 1p shoot 2 - unused */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 2p shoot 3 - unused */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* 2p shoot 2 - unused */
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* DSW0 */
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_BITX( 0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "50000 70000" )
PORT_DIPSETTING( 0x00, "60000 80000" )
PORT_DIPNAME( 0x70, 0x70, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x70, "1 (Easiest)" )
PORT_DIPSETTING( 0x60, "2" )
PORT_DIPSETTING( 0x50, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x30, "5 (Average)" )
PORT_DIPSETTING( 0x20, "6" )
PORT_DIPSETTING( 0x10, "7" )
PORT_DIPSETTING( 0x00, "8 (Hardest)" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x00, "Demo Music" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* other bits probably unused */
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 8*8+0,8*8+1,8*8+2,8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout1 =
{
8,16, /* 16*8 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 0x4000*8+4, 0x4000*8+0, 4, 0 },
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxLayout spritelayout2 =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 0x4000*8+4, 0x4000*8+0, 4, 0 },
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &charlayout, 0, 16 },
{ REGION_GFX2, 0x0000, &spritelayout1, 16*4, 16 }, /* upper half */
{ REGION_GFX2, 0x0010, &spritelayout1, 16*4, 16 }, /* lower half */
{ REGION_GFX2, 0x0000, &spritelayout2, 16*4, 16 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
5, /* 5 chips */
14318180/8, /* 1.789772727 MHz */
{ MIXERG(10,MIXER_GAIN_4x,MIXER_PAN_RIGHT), MIXERG(10,MIXER_GAIN_4x,MIXER_PAN_LEFT),
MIXERG(20,MIXER_GAIN_4x,MIXER_PAN_RIGHT), MIXERG(20,MIXER_GAIN_4x,MIXER_PAN_RIGHT), MIXERG(20,MIXER_GAIN_4x,MIXER_PAN_LEFT) },
/* R L | R R L */
/* effects | music */
{ 0, 0, gyruss_portA_r },
{ 0 },
{ 0 },
{ gyruss_filter0_w, gyruss_filter1_w }
};
static struct DACinterface dac_interface =
{
1,
{ MIXER(50,MIXER_PAN_LEFT) }
};
static struct MachineDriver machine_driver_gyruss =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000, /* 3.072 Mhz (?) */
readmem,writemem,0,0,
nmi_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* 3.579545 Mhz */
sound_readmem,sound_writemem,sound_readport,sound_writeport,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
},
{
CPU_I8039 | CPU_AUDIO_CPU,
8000000/15, /* 8Mhz crystal */
i8039_readmem,i8039_writemem,i8039_readport,i8039_writeport,
ignore_interrupt,1
},
#ifdef EMULATE_6809
{
CPU_M6809,
2000000, /* 2 Mhz ??? */
m6809_readmem,m6809_writemem,0,0,
interrupt,1
},
#endif
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
#ifdef EMULATE_6809
20, /* 20 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
#else
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
#endif
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32,16*4+16*16,
gyruss_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
#ifndef EMULATE_6809
gyruss_vh_screenrefresh,
#else
gyruss_6809_vh_screenrefresh,
#endif
/* sound hardware */
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_DAC,
&dac_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( gyruss )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "gyrussk.1", 0x0000, 0x2000, 0xc673b43d )
ROM_LOAD( "gyrussk.2", 0x2000, 0x2000, 0xa4ec03e4 )
ROM_LOAD( "gyrussk.3", 0x4000, 0x2000, 0x27454a98 )
/* the diagnostics ROM would go here */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "gyrussk.1a", 0x0000, 0x2000, 0xf4ae1c17 )
ROM_LOAD( "gyrussk.2a", 0x2000, 0x2000, 0xba498115 )
/* the diagnostics ROM would go here */
ROM_REGION( 0x1000, REGION_CPU3 ) /* 8039 */
ROM_LOAD( "gyrussk.3a", 0x0000, 0x1000, 0x3f9b5dea )
ROM_REGION( 2*0x10000, REGION_CPU4 ) /* 64k for code + 64k for the decrypted opcodes */
ROM_LOAD( "gyrussk.9", 0xe000, 0x2000, 0x822bf27e )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gyrussk.4", 0x0000, 0x2000, 0x27d8329b )
ROM_REGION( 0x8000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gyrussk.6", 0x0000, 0x2000, 0xc949db10 )
ROM_LOAD( "gyrussk.5", 0x2000, 0x2000, 0x4f22411a )
ROM_LOAD( "gyrussk.8", 0x4000, 0x2000, 0x47cd1fbc )
ROM_LOAD( "gyrussk.7", 0x6000, 0x2000, 0x8e8d388c )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "gyrussk.pr3", 0x0000, 0x0020, 0x98782db3 ) /* palette */
ROM_LOAD( "gyrussk.pr1", 0x0020, 0x0100, 0x7ed057de ) /* sprite lookup table */
ROM_LOAD( "gyrussk.pr2", 0x0120, 0x0100, 0xde823a81 ) /* character lookup table */
ROM_END
ROM_START( gyrussce )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "gya-1.bin", 0x0000, 0x2000, 0x85f8b7c2 )
ROM_LOAD( "gya-2.bin", 0x2000, 0x2000, 0x1e1a970f )
ROM_LOAD( "gya-3.bin", 0x4000, 0x2000, 0xf6dbb33b )
/* the diagnostics ROM would go here */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "gyrussk.1a", 0x0000, 0x2000, 0xf4ae1c17 )
ROM_LOAD( "gyrussk.2a", 0x2000, 0x2000, 0xba498115 )
/* the diagnostics ROM would go here */
ROM_REGION( 0x1000, REGION_CPU3 ) /* 8039 */
ROM_LOAD( "gyrussk.3a", 0x0000, 0x1000, 0x3f9b5dea )
ROM_REGION( 2*0x10000, REGION_CPU4 ) /* 64k for code + 64k for the decrypted opcodes */
ROM_LOAD( "gyrussk.9", 0xe000, 0x2000, 0x822bf27e )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gyrussk.4", 0x0000, 0x2000, 0x27d8329b )
ROM_REGION( 0x8000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gyrussk.6", 0x0000, 0x2000, 0xc949db10 )
ROM_LOAD( "gyrussk.5", 0x2000, 0x2000, 0x4f22411a )
ROM_LOAD( "gyrussk.8", 0x4000, 0x2000, 0x47cd1fbc )
ROM_LOAD( "gyrussk.7", 0x6000, 0x2000, 0x8e8d388c )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "gyrussk.pr3", 0x0000, 0x0020, 0x98782db3 ) /* palette */
ROM_LOAD( "gyrussk.pr1", 0x0020, 0x0100, 0x7ed057de ) /* sprite lookup table */
ROM_LOAD( "gyrussk.pr2", 0x0120, 0x0100, 0xde823a81 ) /* character lookup table */
ROM_END
ROM_START( venus )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "r1", 0x0000, 0x2000, 0xd030abb1 )
ROM_LOAD( "r2", 0x2000, 0x2000, 0xdbf65d4d )
ROM_LOAD( "r3", 0x4000, 0x2000, 0xdb246fcd )
/* the diagnostics ROM would go here */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "gyrussk.1a", 0x0000, 0x2000, 0xf4ae1c17 )
ROM_LOAD( "gyrussk.2a", 0x2000, 0x2000, 0xba498115 )
/* the diagnostics ROM would go here */
ROM_REGION( 0x1000, REGION_CPU3 ) /* 8039 */
ROM_LOAD( "gyrussk.3a", 0x0000, 0x1000, 0x3f9b5dea )
ROM_REGION( 2*0x10000, REGION_CPU4 ) /* 64k for code + 64k for the decrypted opcodes */
ROM_LOAD( "gyrussk.9", 0xe000, 0x2000, 0x822bf27e )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gyrussk.4", 0x0000, 0x2000, 0x27d8329b )
ROM_REGION( 0x8000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gyrussk.6", 0x0000, 0x2000, 0xc949db10 )
ROM_LOAD( "gyrussk.5", 0x2000, 0x2000, 0x4f22411a )
ROM_LOAD( "gyrussk.8", 0x4000, 0x2000, 0x47cd1fbc )
ROM_LOAD( "gyrussk.7", 0x6000, 0x2000, 0x8e8d388c )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "gyrussk.pr3", 0x0000, 0x0020, 0x98782db3 ) /* palette */
ROM_LOAD( "gyrussk.pr1", 0x0020, 0x0100, 0x7ed057de ) /* sprite lookup table */
ROM_LOAD( "gyrussk.pr2", 0x0120, 0x0100, 0xde823a81 ) /* character lookup table */
ROM_END
static void init_gyruss(void)
{
konami1_decode_cpu4();
}
GAME( 1983, gyruss, 0, gyruss, gyruss, gyruss, ROT90, "Konami", "Gyruss (Konami)" )
GAME( 1983, gyrussce, gyruss, gyruss, gyrussce, gyruss, ROT90, "Konami (Centuri license)", "Gyruss (Centuri)" )
GAME( 1983, venus, gyruss, gyruss, gyrussce, gyruss, ROT90, "bootleg", "Venus" )